Friday, December 8, 2017

Battle Report #2, Wurmwood vs Irusk1



Wurmwood vs Kommandant Irusk

Yesterday, we had a fun 0-points battlegroup format tournament. After it, we decided to play a full 75-points game to seal the day. I had only my anti-Legion Wurmwood list in Call of the Wild with me, so that's my only drop for today. My opponent, a Khador player, took Irusk1 to test his strengths in Wolves of Winter. Here, I'll tell you how it went down:

Circle Army - 75 / 75 points
[Theme] Call of the Wild
(Wurmwood 1) Wurmwood, Tree of Fate [+27]
 - Feral Warpwolf [18]
 - Pureblood Warpwolf [17]
 - Warpwolf Stalker [19]
 - Warpwolf Stalker [19]
 - Wild Argus [7]
Blackclad Wayfarer [0(4)]
Blackclad Wayfarer [0(4)]
Gallows Grove [2]
Gallows Grove [2]
Lanyssa Ryssyl, Nyss Sorceress [4]
Lord of the Feast [0(6)]
Farrow Bone Grinders (max) [8] - proxy out of shamblers
Shifting Stones [3]
Shifting Stones [3]

Khador Army - 74 / 75 points
[Theme] Wolves of Winter
(Irusk 1) Kommandant Irusk [+27]
- Marauder [10]
- Marauder [10]
- Marauder [10]
- Spriggan [19]
- Sylys Wyshnalyrr, The Seeker [4]
Greylord Forge Seer [0(4)]
Greylord Forge Seer [0(4)]
Battle Mechaniks (min) [3]
Doom Reaver Swordsmen [13]
- Greylord Escort [3]
Doom Reaver Swordsmen [13]
- Greylord Escort [3]
Doom Reaver Swordsmen [13]

pre-game thougths:
I need to remove as much Doom Reavers (Spell Ward) as I potentially can and manouver out the jacks - both with Hellmouth and sprays. Scenario is not really alive until we attrition down so it is my main focus.


starting roll:
I lost the roll and my opponent chose the side.

scenario, Breakdown:


deployment:



Wurmwood, turn I:
I run everything up outside of 13" Doom Reaver threat. I port up Wurmwood with Dark Path into the forest and cast a Strange Growth to widen it. Bone Grinders tried to kill themselves to give souls but I roll poorly and I get only 2 out of 3 I wanted.



Irusk1, turn I:
He jammed me out in the middle and positioned the rest of the army. Irusk FEATs, puts Inhospitable Ground, Superiority on a Spriggan and Iron Flesh onto himself.




Wurmwood, turn II:
I do not upkeep the forest (we didn't remove it not to affect the game state). I start with Blackclad charges. I position them so I can use Battle Wizard and spray out some Doom Reavers targeting the jacks (I couldn't target any Doom Reavers because of the Spell Ward). Next, I move Lord of the Feast up the table and shoot a Doomreaver to place me b2b with him. I kill him and use the corpse  token to kill another guy. After that, I send my Stalkers to kill more dudes and fill up the tree with souls. I sprint back to safety leaving one wolf in the left zone to contest. Stones ports up to be the target of a Hellmouth. Gallows Grove ports in range for a Hellmouth. Wurmwood casts it, pushing the Spriggan closer and killing two Doom Reavers. I put a Primal on a Feral and cast Dark Path. Lanyssa puts up Hunters Mark. Feral warps speed (because of Inhospitable Ground) and he charges the Spriggan leaving him on 6 boxes. Pureblood has to finish the job and succeeds. Rest of the army position on the board.



Irusk1, turn II:
Power ups + allocations (both Marauders in charge range of my Warpwolves receives one focus point). He upkeeps IF on an Irusk. Black Marauder receives a Superiority and Irusk advances left. Forge Seers walk up feeding jacks with focus. Next, a Marauder charges the Pureblood and kills it with a little help of Doom Reavers. Graylord Escort tried to spray Lanyssa to score a point in the zone but misses. Another Marauder charges thw Feral but fails to kill it (I was b2b with an obstruction and received a +2 DEF bonus out of it). Doom Reavers on the left kill my Blackclad and fail to kill the LotF.

0:0



Wurmwood, turn III:
I replace souls with fury and proceed. Feral frenzies (under the effect of a Primal) into the Shifting Stone and kills it. I port both Gallows Groves up the zone. Stalkers kill dudes and Sprint back with warped Prowl. Bone Grinders fill Wurmwood with souls killing each other. LotF kills a Doom Reaver leaving only one in the zone left alive. Cassius walks up where I need Wurmwood to be for the FEAT. I activate warlock, throw a boosted Hellmouth into black Marauder with Superiority to block him with another jack (that way he can't activate it first to take advantage of the upkeep) and kill some Doom Reavers around it. Feral was just out of 3" from it. I FEAT to put up a giant forest around which covers both his jacks.

0:0



Irusk1, turn III:
Power ups + allocations (both Marauders receives a focus). He upkeeps all his spells. The last standing Doom Reaver in the left zone tries to kill LotF but fails again. Black Marauder wants to activate but the painted one blocks his distance to the Feral. He than puts Superiority onto the painted one with Irusk (which he eventually realized was a mistake) and walks up to the Feral taking out his body. The black Marauder without a Superiority was out of 3" (it's why the Feral couldn't been push by Hellmouth) so with SPD4 and 1" reach he wasn't able to get into the melee with my Wolf (forest was blocking his LOS for a charge). He walks up to the Gallows Grove which channeled the Hellmouth into him (lol), kills it and concedes the game. There is no way he could swing back the attrition game on his favor.

0:0


a victory for the Circle Orboros!


post-game thougths:
It was a hard matchup for my opponent, no doubt about that. We were a bit in hurry to finish the game before they close the LGSC, so there were some unfortunate mistakes out of that. Anyway, good game and some new experience!

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